![]() ![]() The claws have already landed, so the component we just sent over here passes on through, welding itself to the claws as it goes. Once they are they trigger a sensor, and send this component off to meet up with the claws. The white blocks spawn quickly (and in a good location) so the extra platforms at the end of the conveyor act as a delay, so the brown blocks have time to get into position. Yes sir, that's another sensor+pusher arrangement. They're first rotated to make handling them easier. The 2x1 blocks now need to be separated in a similar manner, and dropped into position below (via the conveyor halfway down the cliff). There we are! The two 3x1 blocks are rotated and about to drop into position. This look a bit messy, but all we're trying to do is to separate the pair of 3x1 blocks, and rotate the right-hand one so it matches the goal. By now the "sensor with a series of pushers and welders" idea should be easy enough to execute. This looks a little crazy, but the basic idea is sensible enough: We need to make 2 2x1 brown blocks, and send them left, and 2 3x1 brown blocks and send them right (to the grinder) as you can see in the image. Surprisingly, this solution runs just fine at max input rate. This is a little more complicated than the rest of Resource Site 526.81, but like all puzzles in this game, you just need to break it down to manageable ideas. Saving the best for last, we need to make a giant claw. Because of the way the blocks fall, a little bit of backlog for the 2x1 brown blocks isn't a worry as soon as a scoop falls into place, everything clears up nicely.Ī moment later the device will be welded, and the extra brown and yellow blocks will fall into place.Įxtra credit: Delay the brown 2x1's just a little, and this set up allows it to run at max input rate (I managed 139 cycles). The scoop falling into place triggers the sensor, which activates 4 pushers, pushing the uplifter into the welders. The two body blocks and the yellow blocks land first, and the scoop lands a moment later. Just weld them into a pair, and drop them into place as well. Then it's just a matter of dropping them into place.Įasy. Of course it gives us the resulting scoopy-thing back to front, but nothing a few rotatory can't fix. We need to weld each pair together, and funnel 2 2x1's to the left to make the body of our uplifter, and put the last one through the big blue grinder. We need 6 brown blocks., and our array of a sensor with 6 pushers will do nicely. I couldn't finder a way to make this work and look neat at max input rate, so we must content ourselves with a setting of +1.īy now the start may begin to look familiar. Sometimes you just need to lift cargo, I guess. With that taken care of, the cross is moved past the stampers, rotated and stamped again. Once the cross is welded together we only need the one conveyor. Since the cross in in three separate pieces, we need to move it all at one unit until we can weld it together. ![]() The last block to fall (which falls into the top-right space in the image above) triggers a sensor which activates three pushers to get the whole thing moving. We want the 5 blocks to fall into position. The first 3 are welded and the remaining two are pushed onto the middle and lower conveyors. This puzzle is a little more sensitive than most to the input rate, so this solution has it set to max (we don't want to disappoint our alien captors, after all).įive blocks come down the top conveyer. The basic idea isn't too complicated, construct a cross of 5 blocks, and then stamp each of the 4 faces. This is another one where the easy solution and the efficient solution look a little different. Get that landing light on it's way, and on to the next puzzle. Once four blocks are in position, the pusher sends the completed 3x4 block on its merry way.īonus: Don't miss the failure log (it looks like a suitcase) that's leaning up against the big orange cargo container. Similar to the last puzzle, the welder groups the blocks up into groups of four. The first block hits the two clockwise-rotation pads, before being nudged by Block 2 into the sensor, where the pusher slides it back into position. The Block 1 triggers the first sensor, which sends Block 2 along the conveyor. I abuse that fact a bit to make the construction simpler. Rotating pieces is a bit weird, as pieces will only rotate if there's enough room for them to do so. Also, note the dispenser and delivery pad play a bit of a trick on you, you need to rotate the odd numbered pieces to get the right finished product. The solution I'll show below only works at slightly slow input rates (which are adjusted by the square brackets. ![]()
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